Getting started with Unity Engine
Transcript
English (Auto-generated)
hi everyone in this cast, we'll take a brief look at getting started with Unity in a relatively painless way. Now you can either choose to download the Unity engine, any version of the Unity engine or better still, you should download the Unity hub. You want to think of the Unity hub as kind of a dashboard from where you can control all your Unity projects so you can make new projects, you can delete old projects and you can install different versions of the Unity engine. So I'm on Unity treaty dot com and then forward slash get dash Unity forward slash download. So after you've downloaded the Unity hub, this is what it looks like. So on the left side you have your projects, this is the side nav bar, you have your projects installed um Unity has a bunch of mini courses that they've done these tutorials and you have this thing called Community where they have the blog and there's a forum and QA so let's take a look at the projects. So out here in the project section, you're going to have all your Unity projects plus where they are stored on your computer so locally and then the last time they were changed and the Unity or the Unity Editor version that this project was made in. Now, it's important that whenever you open um you know whenever you make your own Unity version or you're sharing some project with someone else. You also let them know the editor version because not all Unity projects are backward compatible. So it's best to if you're opening up an older Unity project, it's best to just download that specific Unity Engine version in which that project was made. So anyways here, you can see all the editor visions and then you can choose to remove the project from this list. Because as you can imagine if you're working on a bunch of projects, the list quickly populates and then basically it looks cluttered. No, on the sidebar, if you click on installs, it's gonna take you to the section where you can see all your Unity Engine versions. So out here I have these two versions and the F one A sorry, not F one, but L. T. S stands for long term stable release. So typically this is the Unity Editor version that you should be aiming for you. So you should aim for the LTs version where all the futures have been tested. And basically this version is the one that's going to be supported for a longer period of time. It doesn't have all um you know, any experimental features that might be phased out. And if you want to install another vision, you can basically install it from here. So here I have long term stable release. So let's say we're installing uh 2020 21.3 point four F one. So LTs recommended version. And these are the previous LTs versions, I'm not going to install those and there's also a 2022.1 point point F five F one version. Typically I tend not to install any experimental regions. I just go with LTs. So if you click on install, it's going to basically ask you if you'd like to add any modules. Now, android build support is a nice one to have if you are going to be building any um, let's say any VR stuff for air. Thanks. So I always have that. You can let the other things be as is Now, if you're on Mac, you might want to have one of these mac um packages. Similarly, Linux um, documentation. If you want documentation and language packs anyways, okay, you can also choose to install this Visual Studio Community 2000 and 19. So I would just let that be since I already have a V. S code installed. But if you don't just go for it. Now, what happens is that Unity also has have their own inbuilt code editor, which doesn't look, you know, it's not as nice as well as code, but that doesn't mean it doesn't do the job. So, anyways, after that, let's just say, you know, we want to install. It doesn't matter. So you would just go continue and then basically click on continues or read all the terms and conditions. Now, Unity engine is free to use. However, if you monetize your game and make up to a certain amount of money, you will have to pay pay them. Right? So you have to get a licensed version and then you just click on continue. I've read above terms and conditions I agree. So basically there's a bunch of terms and conditions and then install. Right? So that will then start installing your Unity Editor. Okay. Then coming to learn, there's featured um, tutorials. So there's a bunch of projects that's recommended. You have to sign. So you have to you should also make a unity account. It isn't hurt. And for that, you just need your email and then there's a community. So they have a blog and then they have answers. Um, so all these answers, you can ask anything you want and people will answer. It's kind of like the stack overflow for Unity And um, there's life help. And I believe life help is paid. So you do have to pay to get live help from a unity expert. Oh, it's not gonna be available from June 1st. 2020. Okay. So I guess they've faced this out. Okay, so that's a bunch of extra features now. So I guess mine hasn't. Okay, so it's still installing out here. It takes some time. And um, I guess I could do away with this version 2021. It's not long term. I can just removed from hub. Okay, But let it be. So once you have installed a Unity editor, right version and you're in your Unity hub. The way to make a new project is to click on new project on the left, top right side and here are all the different templates from which you can choose. So you can make a two D game three D game three D sample scene. So, and then you have these two are with basically high graphic pipelines, they also give you a V. R and er template and there's the third person template and first person template if you're making those games. And excuse me, the showroom, three D. Mobile. So all of these are pretty new and you can see I haven't downloaded them. So if we were making a 3D game, you would just choose three D. And then give your project a name. So let's say test project. Right. And then choose the location. So I'm just gonna let this be G G drive and then create projects. So it's taking a little while, but it should be up soon. Okay, so there you go. So we've made a project and we've opened it up, um and if I close it, so let me just close it and now you see it's in my Unity hub. So if you wanted to open this project again, you would just click on it and there you go. So it's gonna initialize and open in the Unity Editor and there you go. So we've opened up our project in the Unity Editor and in the next cast we'll actually talk about the editor itself