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Collider component in Unity
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Colliders are invisible shapes on 3D objectgs that handle collisions. Along with RigidBody component these are important in game collisions
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Rigidbody components in Unity
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A RigidBody in Unity3D is a component that, when added to any game object, allows it to interact with fundamental physics behavior, for example, forces...
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3rd person character controller - 2
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Let's import our animated 3D assets in our project
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3rd person character controller -1
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Previously we've moved a cube left, right, backward and forward. In this cast we will import an idle and walking animation and start working on making
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GameObjects and Components
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GameObjects and Components in Unity are the building blocks of your game and are important since everything in a Unity game is a game object including
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Using Transform to move a GameObject
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Taking off from where we left off in the last cast let's get our cube moving to the left, right, backward and forward when left, right,up and down arro...
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Getting started with Unity Scripting
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Let's get acquainted with Unity's Scripting API by making a simple project
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The Unity Editor: An Introduction
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An introduction to the different panels of the Unity Editor
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Getting started with Unity Engine
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A brief painless guide to get started with Unity Engine
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Immediately Invoked Functions
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A brief primer to IIFEs which as functions that are immediately invoked and do not require a function call